AE camera Depth of Field is used to integrate the elements as well as a layer style based Light Wrap. Option parenting is used quickly create offset blocks. Using a building block for the geometric animation from the storyboard. The True Comp Duplicator script is used to save time. AE's 3D lights and shadows are used to further integrate the elements of the comp. A simple cube is built in AE as a stand-in element for the Prodigys geomtric animation. Roughed out using a 3D camera solve, elements from the Magician scene are re-used to start building the comp. Using the built-in plugins in AFX as well as enhancing the effect with particular.īrought closer to the design of the storyboards using Photoshop CS5 to create 3D text and various methods to composite the title and talent over an aerial city shot. Latest Keylight techniques, lens distortion, Shape Layer usage as an alternative to Illustrator, and tracking with Mocha AE.Ĭlass 7: We create the "magic" for the "Magician" With an extreme wide-angle (fisheye) lens. Using provided 3D camera track data in AE, current options for 3D text in CS5 as well as creating a template for reuse, and build out the base environment.Ĭlass 6: Technical ground work for the Perfectionist Start to integrate more elements from the board and push it toward a final look. We'll look at working through the edit from a creative standpoint as well as a technical one using both Final Cut Pro and the new Premiere CS5.Ĭlass 4: Diving in and starting the compositing and designĪpproaches to working which, if done correctly from the start, will make your life much easier. We'll be documenting what happens on set and the process beforehand, The goal is to share tips to make your on-set experiences more comfortable and less stressful. Through design and storyboarding It's incredibly important to nail down the look and feel of the project before diving into production.
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